🗺️ Mental Models
The Cardinal Rule of Behavior Change
2 mental models in this chapter
Habit Loop with Satisfaction
flowchartFlowchart illustrating the habit loop with a focus on the role of immediate satisfaction in reinforcing the behavior.
Diagram Code
graph LR
A[Cue] --> B(Craving)
B --> C{Response}
C --> D{Reward: Immediate Satisfaction}
D --> A
C --> E{Reward: Delayed Gratification}
style D fill:#ccffcc,stroke:#333,stroke-width:2px
style E fill:#f9f,stroke:#333,stroke-width:2pxDelayed vs Immediate Rewards
tableTable comparing immediate-return and delayed-return environments and their impact on behavior and rewards.
Diagram Code
| Category | Immediate-Return Environment | Delayed-Return Environment | |---|---|---| | **Time Horizon** | Present, very near future | Future, often distant | | **Payoff** | Instant and clear outcomes | Payoff delayed, requires sustained effort | | **Brain Preference** | Quick payoffs, instant gratification | Long-term benefits, delayed gratification | | **Example** | Animal hunting for food | Saving for retirement | | **Behavior** | Responding to threats, securing immediate needs | Planning for long-term goals, developing good habits |